Shiba X Moon 🚀 | Just Launched | 💰| Anti-Whale 🐳| No Team Wallet | Liquidity Locked | Next Gem BSC 🚀

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2022.01.18 09:40 iccaecumsa Shiba X Moon 🚀 | Just Launched | 💰| Anti-Whale 🐳| No Team Wallet | Liquidity Locked | Next Gem BSC 🚀

No team tokens, No presale, 100% for liquidity
Automatic LP added to allow the price floor to steadily increase. This allows a healthy growth with stability! Increasing returns for holders! Auto LP Feature & Auto Reflections, Increasing the Price Floor & Returns
LIQUIDITY WILL BE LOCKED & PROOF WILL BE PROVIDED
We all hate snipers and whales, so ShibaWorld has some great measures coded into its smart contract to prevent these. ShibaWorld is aiming to become a community oriented project, where members can participate and get rewarded through reflections and giveaways. LP will be locked, no hidden team wallets, no closed chat, VC is open every day. Feel free to ask us any questions you might have!
🌟We’d be marketing this token aggressively, it will wipe out all competition and supersede other memecoins in fame & gains.
Contract: 0x1a335d4e9c8d12879dcc33962b37538566f9fdda
Buy Here: https://pancakeswap.finance/swap?outputCurrency=0x1a335d4e9c8d12879dcc33962b37538566f9fdda
Chart: https://charts.bogged.finance/?c=bsc&t=0x1A335d4E9c8d12879DcC33962B37538566f9fDDA
Liquidity Locked: https://www.pinksale.finance/#/pinklock/record/14812?chain=BSC
Roadmap of the Project:
🔥Phase 1: (Completed)
🌟Token idea
🌟Create TG group
🌟Create social accounts
🌟Awareness through Reddit/Influencers.
🚀 Giveaways on twitter to promote the project and give it a global outreach!
🔥Phase 2:
🌟Minor crypto related websites listings with paid upvotes: Coinsniper, Coinhunt, Gemfinder, Coinvote
🌟Marketing push
🌟Video by Youtube Influencers
🌟Instagram paid stories
🌟Shill Bots
🌟Pinned messages in major Telegram groups
🔥 Phase 3:
💪Hire private PIs to locate the scammers and ensure justice is served
Apply for major listings such as:
🔷Coingecko
🔷Coinmarketcap
submitted by iccaecumsa to MarsWallStreet [link] [comments]


2022.01.18 09:40 NattiePattie scariest part of moving in

scariest part of moving in submitted by NattiePattie to Sims4 [link] [comments]


2022.01.18 09:40 robert_cortese True Crime Arizona Podcast: THE ZOMBIE HUNTER Episode 9 - Inside His Home - Arizona's Family

True Crime Arizona Podcast: THE ZOMBIE HUNTER Episode 9 - Inside His Home - Arizona's Family submitted by robert_cortese to CaliforniaSucks [link] [comments]


2022.01.18 09:40 Yeslol0101010 thanks for the info, game

thanks for the info, game submitted by Yeslol0101010 to TechNope [link] [comments]


2022.01.18 09:40 No-Appeal459 Hmu on xzclr for Carries through any pve events!!!

submitted by No-Appeal459 to destiny2 [link] [comments]


2022.01.18 09:40 Impressive-Mango-878 When did your penis fart?

submitted by Impressive-Mango-878 to AskReddit [link] [comments]


2022.01.18 09:40 Poggers_Loggers watching a Tualaim speaker chat. 0 seconds agoooo. 1 in a billion.

watching a Tualaim speaker chat. 0 seconds agoooo. 1 in a billion. submitted by Poggers_Loggers to Bahariterra [link] [comments]


2022.01.18 09:40 Aerie122 Someone proposed through Genshin Impact [more info in comments]

Someone proposed through Genshin Impact [more info in comments] submitted by Aerie122 to Genshin_Impact [link] [comments]


2022.01.18 09:40 pabpab999 is it possible to use coordmode of a window without activating the window?

I was looking for a way to click a window without activating it
but I can't seem to make controlclick work on some window the controlclick seems to 'work' if the mouse is physically over on that window
example: f1 sends a control click to Game1 window on coordinate xy
if I press F1 nothing happens, but if I hover my mouse over Game1's window and press F1, it sends the controlclick on where my mouse is (it doesn activate Game1 Window)
I managed to make a workaround with it with this

CoordMode, Mouse, Screen {f1:: MouseGetPos, x, y MouseMove, 1993, 683 ControlClick,, Game1 MouseMove, x, y Return } CoordMode, Mouse 
I tried ControlClick, xNNN yNNN, Game1,,, Pos and ControlClick,, Game1,,, Pos xNNN yNNN also with NA on options, and it still works that way (sends controlclick on where my mouse is hovering IF it's on Game1's window) so I omitted it on my current script
I'm wondering if there's a way to use the coordinates relative to Game1's window without actually activating it
submitted by pabpab999 to AutoHotkey [link] [comments]


2022.01.18 09:40 mongoosekinetics Gold

First time a series of quests required gold tat I can remember
https://preview.redd.it/7hxvrr8yyfc81.jpg?width=960&format=pjpg&auto=webp&s=b2f5367b8c0682f852d1f32d80c0ef1f2d904bf9
submitted by mongoosekinetics to MergeMansion [link] [comments]


2022.01.18 09:40 Candid-Equipment-923 🐶Baby Shiba Coin 🐶 Fair Launch In 15 Minutes 🌑 Ownership Renounced 🐶 Locked | Next x200 💵 | KYC/audit| Big marketing🔥 | low cap

🐶Baby Shiba Coin 🐶 Fair Launch In 15 Minutes 🌑 Ownership Renounced 🐶 Locked | Next x200 💵 | KYC/audit| Big marketing🔥 | low cap

Welcome to BABYSHIBA

🐶 New trend - 🐶 Longterm - 🐶 insane rewards

💬Telegram: https://t.me/Baby_Shiba_Bsc

💎 Buy : https://exchange.pancakeswap.finance/#/swap?outputCurrency=0xefc9a1b5f91674a88cc9d8513ce71de5ed171875

💎 Contract : 0xefc9a1b5f91674a88cc9d8513ce71de5ed171875

This is our first long-term project aiming at refreshing and hopefully becoming a new trend of doge with a latest vision for the metaverse future.
There will be a lot of marketing campaigns ready to be delivered every day and upcoming competitions throughout the project.

Since this is not a pump and dump project, we will try to maintain the best chart possible. Meanwhile, NFTs will be built in the 1st day of launch and will soon be given in BUSD value to all holders.

Tokenomics:

Total Supply : 1.000.000.000

0%transaction fee

💧0% Liquidity

🔥0% Marketing

✅ 100% LOCKED

✅ BASED DEV TEAM, KYC / AUDITED BY AUDITRATE

💎 NFTs / INSANE REWARDS TOKEN
submitted by Candid-Equipment-923 to MoonShotCoin [link] [comments]


2022.01.18 09:40 Naap_ No entiendo porque molesta tanto el cambio a AskArgentina

Gente realmente tanto les jode el cambio? Soy usuario del sub hace bastante y la verdad es que el post que mas comento/uso es el Thread Diario de Dudas y Consultas de argentina y me doy cuenta que como hay muchas preguntas random, y no solo preguntas, a veces hay RANTS, o reflexiones (cada cual hace lo que quiere obvio) que hace que muchas consultas interesantes no se lleguen a ver. Simplemente porque la gente no sabe usar el UPVOTE y le dan flechita pa arriba a cualquier cosa.
¿Por que no probar este cambio? aca cada pregunta o consulta es un post y se puede UPVOTEAR con mejor sentido y calidad. Es mas facil tracker las respuestas que hicimos sobre "X" pregunta, etc etc.
Al principio yo tmb estaba medio molesto con el cambio pero hoy entre al sub a ver el thread diario y encuentro preguntas que re dan para que esten aca y no para que mueran ahi sin ser vista. Obviamente alla uds si no quieren recibir respuestas, pero ¿no les molesta que su pregunta vaya TAAAN abajo sin que nadie la vea porque nadie entra al thread?
submitted by Naap_ to AskArgentina [link] [comments]


2022.01.18 09:40 Ganandof posting this only because I saw a guy here claiming to have paid 1100€ for a pink Runtz hash plate , and I hope it wasn’t one like the one I’m posting , otherwise change dealer immediately

submitted by Ganandof to hash [link] [comments]


2022.01.18 09:40 Plane-Smile should i sell my mbappe and do the icardi and icon pick sbc (got baby cruyff in my first one)

View Poll
submitted by Plane-Smile to fut [link] [comments]


2022.01.18 09:40 DankDeuxez Cant Use Bool Within An If-statement To Check If Jump Is Pressed And isGrounded is true?

So it seems like one of my if statements doesnt like my "isGrounded" bool, it says that the bool cant be used within a method. What could be wrong with this? What im trying to do is to tell the "isGrounded" to be true when the player is also standing on a ladder.
I should state that these are 2 different scripts that ive been trying to mesh togethere.

using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { private Rigidbody2D rb; private BoxCollider2D collider; [SerializeField] private LayerMask jumpableGround; [SerializeField] private float JumpForce; [SerializeField] private float WalkSpeed; private float dirX = 0f; private float dirY; private Animator anim; private enum MovementState{idle, run, jump, fall} private SpriteRenderer sprite; public float distance; public LayerMask Ladder; private bool isClimbing; private bool isGrounded; // Start is called before the first frame update void Start() { rb = GetComponent(); anim = GetComponent(); sprite = GetComponent(); collider = GetComponent(); } // Update is called once per frame void Update() { Running(); isLadder(); movement(); groundCheck(); } private void Running() { MovementState state; if (dirX > 0f) //Running Right { state = MovementState.run; sprite.flipX = false; } else if (dirX < 0f) //Running Left { state = MovementState.run; sprite.flipX = true; } else //Not Moving { state = MovementState.idle; } if(rb.velocity.y > .1f) { state = MovementState.jump; } else if(rb.velocity.y < -.1f) { state = MovementState.fall; } anim.SetInteger("state", (int)state); } private void isLadder() { RaycastHit2D hitInfo = Physics2D.Raycast(transform.position, Vector2.up, distance, Ladder); if (hitInfo.collider != null) { isClimbing = true; isGrounded = true; } else { isClimbing = false; } if (isClimbing == true) { dirY = Input.GetAxisRaw("Vertical"); rb.velocity = new Vector2(rb.velocity.x, dirY * WalkSpeed); rb.gravityScale = 0; Debug.Log("Klättrar"); } else { rb.gravityScale = 2; } } private void movement() { dirX = Input.GetAxisRaw("Horizontal"); rb.velocity = new Vector2(dirX * WalkSpeed, rb.velocity.y); if (Input.GetButtonDown("Jump") && IsGrounded()) //<--- this is where the problem occurs! { rb.velocity = new Vector2(rb.velocity.x, JumpForce); } } private void groundCheck() { if (Physics2D.BoxCast(collider.bounds.center, collider.bounds.size, 0f, Vector2.down, .45f, jumpableGround)) { isGrounded = true; } else { isGrounded = false; } } } 
submitted by DankDeuxez to Unity2D [link] [comments]


2022.01.18 09:40 sendokun Any thoughts on ORNAX? It’s a muni bond with 4.2% yield and additional benefit. Invesco Rochester Municipal Opportunities Fund Class A (ORNAX). Any thought?

Any thoughts on ORNAX? It’s a muni bond with 4.2% yield and additional benefit. Invesco Rochester Municipal Opportunities Fund Class A (ORNAX). Any thought?
Any thoughts on ORNAX? It’s a muni bond with 4.2% yield and tax benefit. Invesco Rochester Municipal Opportunities Fund Class A (ORNAX). Any thought?
submitted by sendokun to ETFs [link] [comments]


2022.01.18 09:40 zeldar_cz Measuring vertical distance

Hi guys, i need help with a situation, where operative A is concealed in the cover at the vantage point and operative B is below him at the lower level of the terrain.
If A wants to shoot at B, according to the rules he must be within two inches. But how is the distance measured vertically? According to the rules:
"Many rules, such as a Normal Move or ability, will have a distance requirement. When measuring distances to and from operatives, measure from the closest part of the bases of operatives, rather than the miniature."
It would make sense that it is measured from base to base, but is this base considered flat or infinitely high?
There are also rules in the game such as line of sight, that are measured from the eyes of the operative. Thanks to that it is little confusing.
submitted by zeldar_cz to killteam [link] [comments]


2022.01.18 09:40 dirtyfuckingcumslut6 therheurha

therheurha submitted by dirtyfuckingcumslut6 to dankmemes [link] [comments]


2022.01.18 09:40 Cicerothesage isn't there other ways to show simple deterrence?

isn't there other ways to show simple deterrence? submitted by Cicerothesage to forwardsfromgrandma [link] [comments]


2022.01.18 09:40 svanapps r/dogecoin - I miss buff doge

dogecoin - I miss buff doge submitted by svanapps to CryptoToFuture [link] [comments]


2022.01.18 09:40 Jazzlike-Opinion9301 How much easier would it be if you didn’t see them everywhere and in everything..

submitted by Jazzlike-Opinion9301 to BreakUps [link] [comments]


2022.01.18 09:40 Europeaball U.S. Hits an Old Germany Problem as It Tries to Squeeze Russia

U.S. Hits an Old Germany Problem as It Tries to Squeeze Russia submitted by Europeaball to europe [link] [comments]


2022.01.18 09:40 MadamCouscous Contemplationshit (POV: Your personality is a disorder)

submitted by MadamCouscous to SpotifyPlaylists [link] [comments]


2022.01.18 09:40 p3fHrjZ55ChAcei 中国不動産セクター、2四半期連続のマイナス成長-一段と落ち込む[ブルームバーグ]

中国不動産セクター、2四半期連続のマイナス成長-一段と落ち込む[ブルームバーグ] submitted by p3fHrjZ55ChAcei to shikyo [link] [comments]


2022.01.18 09:40 Sheik92 "We're not getting another cat"

submitted by Sheik92 to dadswhodidnotwantpets [link] [comments]


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